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 Post subject: The Monk
PostPosted: Tue Jan 22, 2013 3:28 am 
Caenyr Land Owner
Caenyr Land Owner

Joined: Tue Jul 29, 2008 12:07 pm
Posts: 250
Location: Sweden, CET/CEST
GSID: Heike_WoC
Name of Main PC: Helcârax Van Korp
The Monk

Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki, through their God. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment.

Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

There is no other class that is given quite as many strange and unique abilities as the Monk. To be able to use unarmed attacks that cause as much damage in combat as a trained fighter with a magic weapon is an astonishing feat and thus, the Monk is rare and special individual. The Monk's special abilities are mostly based on the prevention of damage; the best saving throws in the game, additional natural armor class through keen awareness of surroundings and ever increasing layers of resistances to poisons, aging, mental attacks and so on.

Requirements & Restrictions

Alignment: Must be of Lawful alignment.


Hit Die: d8
Skill Points: 4 + Int Modifier (x4 at 1st level)

Proficiencies: Proficient with club, dagger, handaxe, light crossbow, heavy crossbow, kama, quarterstaff, shuriken and sling
Class Skills: Concentration, Heal, Hide, Listen, Lore, Move Silently, Parry, Persuade

Making the best Monk
A common decision when making a Monk is automatically choosing a high Str order to do more damage. While that is certainly a path you can consider, you must also remember that Monk's are the only character class that get an armor class bonus from their Wis. When you make your character you are limited in what sort of armor (if any) you will take. Heavy armor negates a great deal of the Monk's special abilities so he or she must rely on quickness and staying alert. It is a good idea to start with some sort of Wis bonus as this can make up for the lack of armor protection.

It is also a good idea if you choose a lower Str and higher Dex-type character to take the Weapon Finesse Feat with your Unarmed attacks to increase your 'to hit' bonus. This way you can suffer less penalties for using the Monk's lightning fast 'Flurry of Blows' class feat. This allows you to do an extra attack at the cost of –2 to all your attacks (including attacks of opportunity) that round.

The Monk also has the best saving throw bonuses in the game. This may make you the default thief if your party lacks a proper Rogue as you have the best chance of surviving traps.

Abilities on Level Up

Base Attack Bonus: +3/4 per level.
Saves: Fortitude, Reflex and Will favored.

  1. Cleave, Monk AC Bonus, Stunning Fist, Evasion, Flurry of Blows, Improved Unarmed Strike
  2. Deflect Arrows
  3. Monk Speed, Still Mind
  4. Purity of Body
  5. Knockdown, Improved Knockdown
  6. Wholeness of Body
  7. Improved Evasion
  8. Ki Strike +1
  9. Diamond Body
  10. Diamond Soul
  11. Ki Strike +2
  12. Quivering Palm
  13. Ki Strike +3
  14. Empty Body
  15. Perfect Self

Caenyr-specific Improvements

    Monk Gloves
    Any character with 10 or more monk levels can visit the Dojo south of Dungart to merge a pair of gloves with a pair of bracers. The resulting item does not need to comply to the item level rules. The gloves and bracers can be unmerged at no cost at any time.

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