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 Post subject: The Sidhe
PostPosted: Sat Aug 25, 2007 12:56 am 
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The Sidhe:

Introduction:
Sidhe, pronounced Shee, are a race of elflike Fey, with feline eyes and unmatched beauty. Their origin is the island of Russendor, a magical land west of Tendril.

History:
For a long time, no one knew when the Sidhe came to the land of Caenyr. There were no records of the building of Russendor- the first record of the city was written in a rather late year when a Sidhe woman brought her elven lover to the city. The Sidhe race was discovered before that, though none knew where they come from. Some thought them to be messengers of Verinia. Other believed they were a new race of elves.

The truth is that Sidhe are not in any way related to elves. The essence of Sidhe is in magic rather than flesh.

It was approximately 400 years before the curse of Genocise when Verinia, goddess of beauty, was commited to creating a race to worship her. The people of that race were to be beautiful, kind, and loving. Verinia was the one who created the Sidhe, and set them to live in Tendril Forest, then named Whitewood- though something went wrong. Arynaesis was unhappy with those people- she loathed their perfection. Unlikely for Gods to destroy their colleagues’ work, she has instead changed the Sidhe a bit- she made them elitist and unloving to the other races. The Sidhe chose not to worship either god.

At first, the Sidhe lived together with others in the humans and elven settlements around Tendril. Many Sidhe could be found in Sunholme and Farlifayne. They shunned the dwarves for their crudeness and lack of natural beauty, and therefore none dared enter Dunwenfil. The Sidhe were forced to mingle with humans and elves, and they did not like it at all. Their beliefs of their own superiority led them away from the other races. The Sidhe were grouping in the cities- Sidhe-only neighborhoods became common. But it was not enough.

The Genocise occurrences were the last straw, and in the year 0673 AL the Sidhe banded together and migrated to the Eastern Shore of Tendril. There, they created Russendor, the Coruscating City. The Sidhe of Farlifayne disappeared with the town? And when it reappeared, the Sidhe that once lived there were gone. They say that the small amount of Sidhe living in Farlifayne mingled with the elves, and eventually all trace of Sidhe blood disappeared from elven veins.

At the time of the war rose a young Sidhe male named Valkanir. That male felt that after living with the people of Sunholme, they couldn’t simply leave them to die by the hands of the Undead. He has decided to stay and fight for the city. Surprisingly, a large group of Sidhe decided to stay with him. The Sidhe stayed and fought for Sunholme. The male was knocked off the wall of Sunholme by the Undead. The rest of the group was killed in the war as well. That was the first show of Sidhe good nature toward others in history- a flaw in Arynaesis’ work.

Meanwhile, the other Sidhe built Russendor. Due to the Sidhe?s affinity to magic, it was not long before the city was covered by a magical cloak, which kept it unseen to all but Fey.

It was ten years later that a Council was elected to rule the Sidhe. The Council was lead by a Queen- one chosen by the people, often for her beauty. The actual decisions were made by the Council (consisting of six wise men and women), but all laws had to be approved by the Queen.

The Sidhe were never at war with anyone but themselves. The First Civil War broke out at the year 0734 AL. A group of young rebels banded together, demanding the magic cloaking the city be removed, and people of the other races welcomed into Russendor. Strangely enough, the group managed to collect a great number of supporters. Compromise seemed impossible. Bloodshed broke- thousands of Sidhe were slaughtered by their own kin. Eventually, the rebels surrendered- only to be executed by the Council for treason, by the order of the Queen.

The Second Civil War happened for precisely the same reason, 30 years later. A young Sidhe woman left the city to travel the world. She came back with an elven lover- Delil-Gand, the first non-Fey to enter the Coruscating City.

Once again, the Sidhe willing to interact with other races banded together. Once again, warfare broke. This time though, it was much bloodier. The war extended beyond the borders of Russendor, and the city of Sunholme was destroyed during the battles, as the governing body of Russendor struck back at all the protesting Sidhe, no matter where they lived. A compromise was eventually reached, however, after it was recognized that any further bloodshed could mean the extinction of the race.

Sidhe were now allowed to bring people of other races into Russendor. There were certain rules and limitations- dwarves and orcs were under no circumstances allowed inside, for one. Nevertheless, the enchantment was not broken. The city was still hidden and all non-Fey had to be accompanied by a Sidhe to enter it. Also, the Expansionists were recognized as a party and admitted into the government.

This was how the Sidhe came to be a part of Caenyr, and recognized by others as a race. As of now, not many Sidhe leave their city, nor do many non-Fey enter it. Yet still, many of their ways remain a mystery.

Nature:
The Sidhe fear death more than all other things. Themselves being the thing they value the most, it is natural that the thought of losing that thing terrifies them. Sidhe thus fear the Undead, the very incarnation of death. Also for that reason, not many Sidhe practice in the art of melee battle- those who do practice it for years before actually battling. Their training consists of evasion and the art of swift killing.

Naturally, Sidhe rarely mingle with other races. Sidhe marry among themselves, though there does happen the occasional marriage to an elf, with the younger and more rebellious Sidhe. Sidhe family units have up to two children.


Sidhe are highly elitist - they believe themselves superior to all other races. They loathe ugliness, and enjoy nature. Sidhe art is highly developed- many Sidhe are painters, sculptures, actors, or writers. The art revolves mostly around nature and the superiority of their race.

Sidhe are not born evil, nor are they born good. Their alignment changes according to their personal opinions and ethics.

No recorded Sidhe ever died of old age. That led the Sidhe to believe that they are immortal, but scholars of the other races created the theory that the Sidhe simply live for hundreds of years. The fact that no Sidhe physically ages past the age of 30 is undeniable, though.

Though Sidhe don’t die of old age, they are very vulnerable to disease and wounds. Sidhe are ‘allergic’ to metal. Metal burns the Sidhe - sword wounds affect them more than any of the other races. The Sidhe’s blood is precious- losing a lot of it would mean certain death.


Appearance:
Sidhe look a lot like elves- they’ve pointed ears, are slender, have no facial hair, and have enchanting eyes. The Sidhe are taller than elves, though (the tallest recorded Sidhe was 7’ 2” tall), and their eyes have a feline look to them. Sidhe have pale to mildly darkened skins, eyes in all colors but brown and black (including unnatural ones, such as purple, or yellow), have blonde, black, and brown hair (though often use hair dyes fashioned by their own kind).

Sidhe clothing may seem strange to other races. Art being a great part of Sidhe culture, many tailors express their creativity in their wares. The clothes often reflect the Sidhe’s love for nature, romance, finesse, and themselves. Sidhe never have their hair cover their faces- it is always held up or back.

The city of Russendor was built with minimal use of metal, and thus the Sidhe living there needn’t take precautions. All Sidhe who leave the city, though, wear gloves of some kind.

Sidhe adventurers never wear heavy armor. Few wear chainmail and other forms of medium armor, which never touches the skin. Most Sidhe use leather and cloth armor.

Sidhe adventurers have the ability to use all weapons, due to the gloves they wear. Most Sidhe refrain from using large weapons, though, due to their natural frailness.

Culture:
The government of Russendor consists of two political parties- the Isolationists and the Expansionists. While the Isolationists want to keep the city hidden, the Expansionist wish to remove it and confer with cities of the other races. The Isolationists currently have more supporters, and are the ruling party.

The Sidhe celebrate two common things- nature and themselves. They have annual festivals for each season, the spring festival being the largest. They adore the moons of Caenyr- at the times of year when all three moons are full, the Sidhe hold feasts in their households.

Classes:

Sidhe have an affinity to magic- Sorcerers and Wizards are very common.
Sidhe are great fans of art- Bards are very common.
Sidhe fear death, and rarely put themselves in the way of danger- there are no Sidhe barbarians. Fighters are rare, and most use ranged weapons.
The art of quick death-dealing is popular among the Sidhe- there are some Sidhe assassins.
There is no god all Sidhe worship, although some take up a religion from outside their city- Sidhe heroes, nemesis, paladins and clerics are uncommon, but existent.
Sidhe adore nature- druids are common, as well as some rangers.
Sidhe fear death- there are no Sidhe necromancers or Children of Death. Sorcerers and wizards rarely use death magic.
Sidhe cannot stand to shift out of their own shape- there are no Sidhe Soulweavers.
The combination of arcane magic and ranged fighting very much appeals to the Sidhe- Arcane Archers are common.
The Sidhe are a very pure race - Soulfire Brethrens are rare.

Deities:

Most Sidhe arcane magic users worship Jaerik, while their divine counterparts mostly worship Ath'endal'lynn. Extremists of an evil alignment may worship Raekhan, while ones of good alignment often worship Shavista. Some Sidhe druids and mages who have a love for beasts worship Draxil.

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 Post subject:
PostPosted: Thu Sep 20, 2007 8:23 pm 
WoC Architect
WoC Architect
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Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
Other Races (playable if so stated)


The Ageless Kin
Breathstealers
Bugbears
Conception, Gestation and Maturation Across the Species
Erri’l
Gobley: Language of goblins and hobgoblins
Half-Celestial (playable race)
Celestial Races Revisited
Half-Demons (playable race)
Half-Dragon (playable race)
Half-Nymphs (playable race)
History of Languages
History of the Yuan-Ti
Hook Horrors
The Githzerai
The Illithids
Kitsune
Llith
The Lupinal
Lycanthropes (playable race)
The History of Lycanthropy
Master Trees and Barklings
Merfolk
Minotaurs of Caenyr
The Pedryfan’elfen
Ri’asa (playable race)
Sea Siren
The Sidhe
Spirit Folk
Unique Undead of Etaria
Vampyre (Playable race)
Wemic

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