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PostPosted: Tue Aug 28, 2007 6:53 am 
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//Updated to reflect the shift in the pantheon since the history's first writing.

History of the Zendal tribe.

Brief overview:

There are 3 main groups of Humans in the Frozen North, the Falshar Kingdom, The Kingdom of the North, and a powerful barbarian tribe called the Vanagrel. And who knows how many smaller tribes exist in the frozen wastes?
The Zendal, is one of the smaller tribes on the outskirts of Feradal, capital of The Kingdom of the North. In being a small tribe, They trade with Feradal in furs and other such items, in return for protection from other marauding tribes of Humans, Orcs, etc. This alliance was formed around 1244BT, when Falidan II, ruler of The Kingdom of the North rallied the Humans around Feradal in defence against the on-coming Gnolls.
Ever since, the Zendal and Feradal have been allies.

Note: Before reading on, I suggest that if you haven't already done so, read the approved history of The Frozen North by Garel/Feanor, for a base idea of the history of this area, as well as the races that are present.


Geography:

The area around the North of Feradal is mainly snow-covered tundra with scattered forests, rivers and lakes. The fauna include; musk oxen, deer, bears, wolves, falcons, eagles, ravens and fish. There are also the magical equivalents of these mentioned, such as dire bears, dire wolves and the like.
The lands in the southern fringes are mainly populated by Humans, and the occasional Orc or Half-Orc tribe here and there. To the east, the Ice Demons still reside and still the scattered bands of Humans and Demi-Humans. The lands to the central north are loosely controlled by the Great White Dragon, Isyllaral. His lands contain The enslaved tribes of Humans, Gnolls, Bugbears, Orcs, Half-Orcs and what remains of the Giants. The lands to the west are controlled by the Gnolls with their Bugbear allies. There are still Pirate and Elven settlements in the south and north respectively as well as the ever-present bands of Humans, Demi-Humans and of course, Bugbears.
The Zendal tribe is now a few fortified villages along the old trade road to Kaimanal, now Icestone. The fortifications are mainly earthworks, palisades, and rings of pitch designed to trap attackers in a cage of fire, while hunters and archers shoot at them. Each village is separated by a day's walk in good weather. There are about 10 such villages in total.

Beliefs and Customs/Culture:

The Zendal still loosely worship the god Draxil, by holding feasts in his honor each year. These feasts are mainly to ask Draxil to try to persuade His children to limit their attacks on the tribe. But as Draxil cares little for Human concerns, the Tribe isn't surprised if the attacks don't stop. Apart from these feasts, Zendal tribe members also offer prayers of forgiveness, as well as a small amount of their own blood whenever one of Draxil's children is slain due to war, or other such conflict.
Due to the hostile environment, the Zendal tribespeople learn the arts of combat from an early age. Often as soon as they can lift a weapon, or draw a bow-string. The initiation into adulthood often starts with the child training in the arts of combat until the time comes when they are selected for their first hunt, or combat mission. If the child survives their first encounter with only little help from other tribe members, they are from then on considered an adult. As soon as they return to their village, they receive tribal tattoos as a mark of their adulthood.
While in Tribal lands, members of the Tribe are only known by their first names. It's only when an adult leaves their Tribe's lands that they take on the Tribe's name as their last name. In this case, the last name of Zendal.

Daily life:

Contrary to popular belief, it isn't always a constant state of warfare.
The tribepeople of the Zendal aren't just warriors. A good many of them are also expert hunters, trappers, fishermen, skinners, leather workers, tanners, weavers, fletchers, blacksmiths, bow makers, weaponsmiths, wood workers, herbalists, and animal trainers. Most craft items are practical, and not very pretty to look at. The people of the Zendal don't take much stock in aesthetic qualities, instead preferring items that can be used for multiple tasks in everyday life. The animals that are mostly trained and kept are wolves and birds of prey, which can be used for hunting, tracking, and in the case of wolves, guarding.
The days are long and hard, with everyone doing their fair share of work. In times of attack, anyone that can wield a weapon rallies to the defence of the village. Once the attack is over, the wounded are healed, and dead are buried. Then it's back to work.

Typical village structure:

The majority of the villagers are simple folk that go about their daily tasks. Each village has a Chief, which can be either male or female. The Chief is often the strongest and wisest of the villagers. To determine the new Chief, all who want to be Chief compete in several challenges that test both mental, and physical strength. The overall winner is crowned Chief, and a feast is held in their honor. These challenges occur once a year, and it isn't uncommon for the old Chief to retain power. Each night of the full-moon, all the Chiefs of each village meet to discuss current events, and what the tribe as a whole should do.
Each village has a Head Shaman, who looks after the more spiritual side of daily life. They also preach the teachings of Draxil, as handed down over the centuries. The Head Shaman also normally has a few apprentices under Their tutelage. The most promising becoming Head Shaman when the old one retires.
There are also a number of Skalds (Nordic Bards), who keep the history of the Zendal alive through their many Sagas.
Every member of the tribe knows how to fight, either by sword and axe, or bow. Some have became so infused with bloodlust, that they are now known as Berserkers. In daily life, a Berserker may seem normal, but once battle has started a change happens, sending them in a blood-crazed frenzy.
Many villagers can not read or write, as their way of life has no need for it. The only forms of language that come close to writing, are the runes that the Shamans use, or the markings the hunters and trackers use to signal each other of possible danger, and/or game. Most villagers can speak common-trade tongue, as well as their native language.


OOC info for playing a Zendal...

Race:
The majority of the Zendal are Human. Although Half-orc's aren't uncommon. There are a few Half-White Dragons, and Half-Ice Demons, but these are rarely seen in town, especially in times of war against the Dragons and Demons. Having survived for more then 1000 years, other races may be present, but extremely rare.

Alignment:
For the most part, tribal life style suits a more Chaotic alignment, with many tending towards Chaotic Neutral. Elements of good an evil do exist as well. About the only alignment seen rarely is Lawful.

Deity:
Draxil is the main god of worship, especially amongst the Shaman's and Hunter/Trackers.
It isn't unheard of however for the warriors and Berserkers to worship Raekhan, Lord of Rage and War. With the death's of Mor'tep and Arynaesis there was a major shift in the faiths of the Zendal, as these two deities were also held in high regard. Death was a common factor in the Frozen North, as was the ever changing ways of Chaos. Some of the now godless turned back to the ever present Draxil and Raekhan. Some of the ones that followed Mor'tep even turned towards the new goddess, Karissa. There was an under-ground following of Isucar, but that died not long after the god died.

Class:
Shamans - Normally Druids, Clerics or Sorcerers. Pure or multi-classed with either Fighter, Barbarian, or Ranger.

Hunter/Tracker's - Mainly Rangers. Pure or multi-classed with either Fighter, Barbarian, or Rogue.

Warriors - Fighters or Barbarians. Pure or multi-classed as above.

Skalds - Bards. Pure or multi-classed with Fighter or Barbarian.

Berserkers - Barbarians. Almost always pure.
((relevant prestige classes are also in existence))

Appearance:
For the most part, the Human's are tall, well built, Blonde or Brunette.
Centuries wearing layers of clothing and animal skins for warmth has left little reason for body hair, so many have very little, or very fine body hair. A Tribe this large, other body types, hair color and what not are present.

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PostPosted: Mon Sep 24, 2007 4:06 pm 
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Name of Main PC: Laurel Dy'ness
More reading about the Frozen North


Arctic Dwarves
Clan Blackfang
The Frozen North
The Legend of the Frozen Soul
The Shaeni
The Sinar
The Tempest Clans
The Zendal Tribe

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PostPosted: Fri Jun 13, 2008 7:02 pm 
WoC Architect
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Joined: Sun Aug 19, 2007 1:10 pm
Posts: 1464
Location: Vancouver BC
GSID: Waterjules
Name of Main PC: Laurel Dy'ness
Human Clans and Tribes:


The Betherak
Clan Blackfang
The Darkwater Pirates
The Ikeena
People of the Sand
The Shaeni
Tribes of the Frozen North
Wikkitikataka Sun - (Biography)
Wikkitikataka Sun - The Gypsy Troupe of Etaria
The Zendal Tribe

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